Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

stann.co

6
Posts
2
Followers
A member registered Jun 14, 2020 · View creator page →

Creator of

Recent community posts

Bye dustin

I tried this game at the jam and we talked a bit about 3d, it's really well put together! liked it a lot

what's the inteded way to use this in a project.
Like adding materials and moving and so on.
Should i just copy/paste/tweak the functions you made myself, or is there something im missing. I dont know if you made some example project anywhere

I am trying to get to grips with showing models within gamemaker and following your tutorials. using the penguin render method i think can only draw it on the 0.0.0 position in the world. Is it just meant for demonstration?

I'll have to make my own scripts to draw the meshes moved and rotated?
i'm also briefly trying your d3d scripts, if they could take in the penguin format that'd be amazing

as I mention in the description the game was in fact unfinished. though, to write you just need to open the book and select a sample of text to paste.

(2 edits)

I guess this has long since gone irrelevant. But i thought i'd mention in case anyone else wants to find this out.

If you want to play internal sound files with fmodgms then you can write something like. Granted that the file is set to streamed_compressed in GMS

FMODGMS_Snd_LoadSound(working_directory + "song_name.ogg");