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The art was unique, and I wonder how it was done - by tracing photos? I was grateful for the player's guide - always useful to avoid frustration if the player gets stuck! The characters looked a bit creepy to me, and there were some situations that may be scary to young players, but that's how fairy tales are sometimes! It was an interesting idea to combine a detective story with a fairy tale one.

Spoilers: My main critique is there should be more acceptable synonyms so the player doesn't need to struggle to find the one correct verb. E.g. when in the sack, it took me a while to figure out I needed to type "say huntsman" instead of just "huntsman" (I think both should work). For the rags I had to check the guide to get the verb "burn" - I was trying: light, ignite, fire. For the kitchen windows the singular "window" should work too. At the end I did "talk queen" and then was trying "answer" before I realized I needed "answer queen". I was curious about the other endings, but didn't think to save before the finale. It would have been nice to just have a "BACK" option, or to tell the player in the tutorial near the end they should SAVE before continuing, if they want to try different endings. Anyway, I was able to work my way through all this with some fiddling and thanks to the guide.

Thanks for the comment, all the observation on synonyms etc are spot on! I patched some of them before the (second) deadline but there are many surviving that first clean up. I'm planning on adding a better system to catch and transform synonyms, the current one is really cluncky.

Glad you liked the fairy tale/detective story combination! For graphics I started with the idea of tracing photos only for general outilnes, and you can see that in some locations (the office and the queen room). Then the process was too slow, and the outlines started to came from collages (the stairs just outside the office are the only traced element), the this was boring too, so I recall I can somehow draw by hand, and get to work on creating from scratch al the others and the characters.

I probably had more fun creating the game than other could have had playing it :D