Hi there, I'm a mainly javascript dev too, and searched for an opportunity to do more games with the language. Do you have any ideas about this jam already?
ilbarbogio
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Rigging and simple animation too, I suppose? There isn't really much to threejs in particular, so it's not really a problem. I'm thinking about doing something javascript+threejs, but it'll depend on theme and other circumstances. For now I'm just looking around and you being europe-time like me is a perk. Have you already found a team?
Oh... I forgot to take it out, it was for testing purposes :D
Thanks for playing the game, quix it's something I get back from time to time as a simple concept to build on, for fun (working right now on a version where you tilt and turn the phone to direct the player). Glad you liked the spherical one!
Thanks for playing and for the detailed comment, expecially the critique is appreciated, as a solo dev having things pointed out is great. Second and third point aren't a surprise, and the problem arise from lack of time.
I'd like to ask about the first point, out of curiosity: you mean you'd prefer a 360 turret, to keep aiming independently of the legs direction? Or you mean that the aim should remain stable when turning the legs at least until hitting the turret swing limits?
Thanks for playing and for the comment. Hitting things is difficult by design, as I wanted fast paced combat, but the lack of noticeable audio/visual feedback and too small collisions makes it the wrong kind of difficult. I'll look into navpoints, they could very well be a bit buggy. I'm planning to add to this project for sure!
One of the best retro game of the jam, without a doubt. Turning the mech feels a bit floaty (the mech keep turning a bit too much after you let go the key), and mouse sensitivity over the top... untile you find the menu to lower it :)
But those are minor flaws, pointed out just to give some useful feedback next to a well deserved "great game"
I got a character who couldn't aim if their life depended on it, but that came in handy when the boss was covering the entire gun spread :D also, the boss couldn't hit me bacause of a too limited fire range. But the game is a bit of fun nonetheless, and weapons upgrades help keepeing it enjoyable. Good work
Great entry, with some really polished ad pleasing things, like the cockpit. Only thing I miss are larger spaces to make a better use of turret swing and classic circling, and ability to trump down the trees. Opening the cockpit is a bit futile (or did I miss something) but great fun nonetheless, helps with the immersion
Nice entry with good graphics, only thing the resolution for browser plays is horribly large, and scaling down the page makes a mess of the ui. Maybe because of this it took a bit to go on with initial startup: I selected the character with the keyboard but then had to use mouse for the stage... Other than that pretty solid, keep up the good work
Didn't expect the mech to wake up like a person :) but nice and relaxing game. As it happens in "contagion" games you could add a mechaninc with the green stuff expanding if not properly cleaned up, but it wuold have made for a much more pressing game cycle. I think it's better this way, but could be an alternative game mode. Great and original entry overall
In a more relaxed release the plot could unfurl a little bit slower and make this a great game to play till the end, even with this short span the story is enticing. Flying "by jump" seems strange as the mech is alway hovering anyway, but creates some nice attack pattern nonetheless. Good entry for the jam
Great starting point judgind by controls and movement feel, hope you'll keep working on it as even with limited tweaking on graphics and enemy variety/behaviours it coud become a fast and fun arena shooter.
Only one little thing, if you keep it browser play (you should, it's smooth and easy to get into): disable forced full screen, as it cuts out a good margin of visual for me, and resizing isn't allowed
Nice idea and well executed, the music with the sluggish movement really help to put you underwater, and the cappuccino touch is something :)
Only things missing: mouse capture (even if the system adjust in a second or two when crossing frame borders, so it's solid) and maybe the guns could be a tad bit louder. But these are minr concers, great game