Yeah, my engine was a bit simpler than his, it only supported NSWE views and movement. But on the other hand, it had RLE bitmap stretching, which meant I was left with a lot more space for scripting & stuff.
Those times were fun.
But I don’t really expect anyone to have the patience for something like that today. It’s really just an intriguing piece of history now. I mean, even if you know exactly what to do it’s like 12 hours of play or somesuch.