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I liked the overall game and level design.  I think you captured the "collect X to continue" kind of gameplay well.

I initially took the "there are no boundaries" as a challenge and fell off the world by trying to climb a steep mountain XD but I was able to restart and collect everything to beat the game.  I think the ability to rotate the camera would have been a nice quality-of-life feature, but the game was playable as is, just made me do a little more exploration and check out all of the paths.

Thanks, yeah I didn't plan as well as I should have and didn't have time to put in the barriers or those nice simple QoL features.  This was mostly just a simple project so I could learn and practice with making models in Blender.