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(+1)

Hey and thanks for the amazing game! I have tried to create a similar logic for the camera change (in Unity tho), but I just can't find a good system that doesn't glitch out. So what is the logic that changes the active camera?

(+1)

Hi! The logic for camera changes is pretty simple. For every camera view there is a trigger volume placed on the scene. If there is a place where a few triggers overlaps I'm using a simple priority value to know which camera view should be used.