Hey and thanks for the amazing game! I have tried to create a similar logic for the camera change (in Unity tho), but I just can't find a good system that doesn't glitch out. So what is the logic that changes the active camera?
Hi! The logic for camera changes is pretty simple. For every camera view there is a trigger volume placed on the scene. If there is a place where a few triggers overlaps I'm using a simple priority value to know which camera view should be used.