Hi, loving the game! I have small problems when I play in full screen with my 21:9 ratio screen. Pressing buttons like "End turn" is hard because I have to aim bit right where the button actually is. Everything on the UI outside of menus are bit off.
AhkuDev
Creator of
Recent community posts
Thank you! Yeah, controls is the first thing I'll fix post-gamejam. Also because character doesn't currently turn to the direction it is moving, it makes it bit more janky it should be. I'm also fixing the tank controls too, so hopefully within few days there will be build with working controls, please give it a another go then!
Controls:
WASD - move
Q / E - Rotate camera
ESC - options
Mouse in menus
Controls are camera related, so regardless of cameras angle.
Object of the game:
Goal is to touch the floating orb of NextLevel. You have limited time in each level, but you can charge up the time by walking into charging pad. Use different camera angles to find your way through small labyrinths and to locate buttons which will help you to progress in levels.
Post-gamejam patch (in few days) priorities:
Fixing controls relative and tank controls
Character will turn to the direction of movement
More levels
Hey, made a video where I give my thoughts from the QA / tester perspective! Bio Crisis: Evil Hazard - My Thoughts - YouTube
Hi! I gave a go and I did a short video where I give my input and feedback for the game. Hopefully you'll find something helpful from my worlds, exited to see where this project goes
Crystal Hell - My Thoughts - YouTube
Thanks for creating such a wonderful game. I really loved the atmosphere. Graphical style was also a hit, ambient music was great and story was absolutely great. Only thing that really bothered me was input. I use 60% keyboard and I don't have arrow keys, so I had to keep FN button down to move and then I needed to release it to use A, Z or X. I'm quite sure that there aren't many people with this problem, but just wanted to let you know.
Please create a set of games around this same story / setup and bundle them together.
Hi!
It's not a bug but a game design flaw by me. I tried it myself and I thought that it would be better to have a small delay between moving left and right since it leaves less room for error. You are not first one to say that so I'll remove it so that there is bo delay in vertical movement. I'll upload new version when I get up next morning! Thanks for the feedback.