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Wow. So impressed by how polished the UI, battle animations, cutscenes, soundtrack and pretty much everything is!

I also liked the battle sprites though they seemed a bit lower resolution than many of the assets. Could swear I've seen those battlers somewhere (though the main char was custom I'm pretty sure).

Mechanics were solid.

I really dig "health as a resource" in battle systems but I'd never seen it used as an exploration resource before, except maybe annoying damage floors.

The shield was a good inclusion to add a timing mechanic to the big sentry bots (unfortunately I didn't figure this out until burning 3 Health vials haha).

My only detraction in terms of the battle system is that using TP on non-boss fights is detrimental because you probably need 50 or 100 TP to use the alpha strike if it turns into a DPS race (which by definition it always is). Counter-intuitively, you get so many MP vials that MP is actually a pretty plentiful resource and TP is at a premium, which is backwards from most games. It's a pretty small and subjective gripe really, it was still tons of fun and next time I'd just use the MP abilities more.

Hi mooglerampage and wow thanks so much for your kind words and I'm super happy you enjoyed the game and its polish! ^_^ <3 The battlers are indeed from milano cats' and the main char is custom made! ^_^ :D But yap, I do understand your point regarding TP being quite a challenge to charge up unless you receive tons of dps from the enemy first, but yes, utilizing MP-based skill is still applicable here. :) Since its designed to be flexible in terms of you can win battles! :D Once again thanks so much for playing! Oh my, I should really start checking out the entries in this jam, been on a long hiatus after I finished this. :D Will check out your entry as well, it looks super interesting <3