This is an interesting review. I've been thinking a lot about interactivity in games and the players need for constant interactions to keep them engaged. Your review comes at this game being bad in some parts due to your expectations and perceptions of what makes a game enjoyable to you.
You came in wanting NaissanceE and judged the game through the lens of another game. I don't think any of your criticism makes the game bad for me. In fact, the things you found bad actually brought me enjoyment. "Suffers from a lack of gameplay" is a bit harsh. Have you considered that this was possibly an intentional design choice? The whole game is gameplay to me. It just didn't have the layers of gameplay you may have wanted. The long intro you disliked was a meditative experience that put me in a much needed trance. I loved every second of it.
I'm very wary of reviews like this. Art isn't bad. It's all so subjective. I've started reframing my thoughts on art that doesn't move me as not bad, but instead "not for me". Because what I don't enjoy is something others would love. This game is exactly what I was looking for.