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(1 edit)

I really appreciate the thoughts VaroClaw!

That isn't the only issue that's been pointed out about the end game, and I tend to agree it would be a better experience leaning a bit more on strategy and less on luck.

The design intent for floor 8 was to create kind of a Mega Man style mini game where each boss' treasure would compensate for one of the other bosses' abilities or strengths. 

Hopefully those occasional  trial-and-error deaths aren't too frustrating and you'll bounce back on the next dive.

On a related note, I am floored by how positive this project's reception has been overall.  The points of criticism have been valid and I feel like it's helped me a lot with my perspective as a dev.