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(+1)

I dont know how to feel about this game , i love it, really love it and then I hate it a bit XD. Your core mechanic is really cool but sometimes its a bit unfair, like you made this emchanic to be really chocie heavy, but sometimes getting an item or two will be undone by another choice(like getting a better item next room). Or maybe it just happened to me so often that I felt it unfair.

I died on the last room, by the Medusa, I fight mostly strongest enemies on the previous rooms so I think she was a bit OP.


Ok, after writing this and thinking about your game, I dont hate it even a bit.l i think it ewas super fun and quite challenging.
Kudos!!

(1 edit)

I really appreciate the thoughts VaroClaw!

That isn't the only issue that's been pointed out about the end game, and I tend to agree it would be a better experience leaning a bit more on strategy and less on luck.

The design intent for floor 8 was to create kind of a Mega Man style mini game where each boss' treasure would compensate for one of the other bosses' abilities or strengths. 

Hopefully those occasional  trial-and-error deaths aren't too frustrating and you'll bounce back on the next dive.

On a related note, I am floored by how positive this project's reception has been overall.  The points of criticism have been valid and I feel like it's helped me a lot with my perspective as a dev.