This was super fun to play! I started strategizing which packages I could toss around and break to save time and still not get fired, and then ended up frantically spamming R when I accidentally yeeted someone's expensive vase to a wall one too many times. Honestly, not much negative to say about this. You really nailed that "indie Unity game" feel that some OG titles like The Very Organized Thief or Citizen Burger Disorder had.
Really, the biggest problem I had was with the resolution, and even that is probably just specific to me. My screen's resolution is 16:10 and not the conventional 16:9, so some of the UI got cut off. Although, that nearly enhanced my experience, because now I didn't even know which house each package was supposed to go to, leading to some chaos and confusion on my side. They really did us Unity devs dirty by removing the resolution dialogue. Ain't nobody got time to make a settings menu!