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Good job. I wish I could see more of the game but the controls are a bit hard for me. Got myself flying into space while watching the seabed in a couple of minutes. Maybe you should freeze the rotations on X and Z axes and add a mouse look in static mode so that you can have some more visibility. Sounds are superb but it feels like most of the time there is no sound at all and it sort of detaches you from the experience. If you enable the shadow casts on the terrain and add volumetric lighting with some bubbles occasionally coming up to the surface as well as water surface animation I bet the game would look awesome. 

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Thanks for the feedback about the sound! It was meant to be lot more full as a soundscape  - every bit of fauna and flora making sounds, the sub creaking under pressure, a more fleshed out engine sound etc. but we had originally been planning to do a webgl build so I had to cut down on the number of voices at the last minute since it was causing a lot of lag. Although that didn't end up working out, annoyingly, so I'm hoping to put a bit more back in. There was a lot we would love to add to this game - hopefully we'll be able to develop it further though. 

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Looking forward to it

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Hey Rjomba, I've just added a new version (1.1) to the downloads that has a lot more integrated and detailed sound, in case you're interested!

Thanks for the suggestions, I think a mouse look would be a good idea.