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Really cool game - I always got glitched either into the floor or into a corner right before the boss.
I got really good at getting there in under 2 minutes 30 seconds tho, hehe.

Just a single checkpoint somewhere would've made it so much more enjoyable.

Some sounds would've been nice as well, but honestly I enjoy silence more than obnoxious sound-effects. 

Well done - was actually really fun to play (and try to speedrun) except the glitching into walls and dying to the boss through the ceiling part. Other that that I enjoyed it a lot.

Yes the collision is a bit problematic sometimes. I wrote it all myself (including the game engine, although I didn't write that during the jam), and I didn't have the time to polish it much.

In regards to speedrunning, there is actually a game-breaking glitch involving the movable platforms that I found after submitting the game, that kinda ruins speedrunning it for me (I can consistently get sub 1:30 using it):

Thanks for playing is, I hope you had fun even though the game is a bit rough around the edges

Oh no, I didn't find that bug :(
I was actually recording myself speedrunning it, because it was a lot of fun, haha - even tho it is very rough.

considering that it is your own engine makes it really impressive!

When I find some time in a couple days, I will fix all those collision bugs. At the moment I'm using point v. AABB for collision because it's easy to implement, but i'll switch it to sphere v. AABB. That should  pretty much eliminate all the collision troubles. I'll also add a speedrunnning mode with integrated timer, so if you want to, you can check in on the game in a week or so and try to get a world record or two :P