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(+1)

not cool dude, I didn't want to cry over a pixelated frog. Jokes aside, from a UX perspective this game is great: It's got nice art with soothing colors, the animations look really great, the controls are tight and responsive (which makes platforming easy, so the player can focus on the story instead. Smart!), the music goes well with the recording, which had the right tone for the story.

On a technical point of view, while the controls feel tighter than many games made in much more time, going left grants you max speed immediately, while going right needs a bit of acceleration, probably a lost line of code, easily fixable. Also, you made the level long enough to let the first clip start before getting to the end, but I think I went a bit faster than needed, because when I got there the clips intersected for a few seconds, which was a bit annoying to hear: you should probably implement a variable that checks if the first clip has finished before starting the next one.

Overall, really nice little story driven game, I liked it, in a few seconds I bonded with Ted and that's a really hard thing to do for a developer. Hats off :D

(+1)

Thanks for the feedback I am glad that you enjoyed Ted and his story
I will fix few of the thing that you said

The reason I didn't do the check is because I didn't want the player to get stuck at a wall and feel as if they can't pass 

Since there is no direct correlation between the walls and the narration but you aren't the first to comment on overlapping voiceline so I will look into something to fix that

Also about the moving left the reason it happened is because I put an else if instead of an if statement  :P

Thank You once again for playing :)