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(1 edit) (+1)

I'll say this straight up: I like this game, and I like the idea. But a platformer lives and dies on its movement, and the self adjustment required to land precisely can be a bit teeth grinding. Tighter controls would make this a ton more fun. But this is a nice game, kind of like a mobile game; it's strategic in how you have to manage heights, and has a high score to compete. Some fun ways to make some nuance is maybe add a consumable spring ability, that allows you to leap upwards to catch up to your rising plants. Good game!

(+1)

Thanks for the feedback! Was my first time coding platforming controls and already saw lots of tweaks I could have made. Hold a to manage jump height,  slow the walkspeed, more gradual air control.