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This game raises a lot of questions, mostly unanswered. Mr. Mochis Cabin Panic, not a game about a cabin, a game about catching fire spirits and putting them in a fire. The art is alright, it works, but the blurry mouse icon stands out like a sore thumb and I don't know why we are in a graveyard. I don't really see the connection to the theme, the fire isn't really growing, rather it's diminishing. The spring aspect is also kind of loose too, you're in a graveyard in Springtime, not really emphasizing the season I would say. No sound effects, no real challenge (unless you want to play on harder difficulty and deal with sprites that will kill your character health's within 1 second of spawning). This game could have all the things fixed and it would be a lot more fun, but right now it stands as a experiment. Keep experimenting and make more content, I say!

first question, im bad at naming and thought about the ending screen and said "hey wait a minute"


second question, the firr does grow if you put stuff into it

third question, i relate cabins too camping and i realte camping too spring (i was originally gonna do a garden game but then boom thought of this)

fourth complaint, thats a issue due too scaling

fifth question, i wanted it too be at nighttime and since the only background that was at nighttime puzh made was a graveyard i just used it

sixth complaint, i use the web-version of gdevelop which doesnt allow sounds

seventh complaint, the  game isnt meant too be challenging its meant too be relaxing (think like sw:shs first gym challenge for milo)

also this was made after a 3 month break from coding also, its my first infinite game so its gonna have some hitchs (aka the random spawning sometimes is a godsent sometimes its your worst enemy)