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Enjoyment: Ight str8 from the get go, this game was a banger as soon as u saw those little frogs pumping that vocal iron to an 11 my dude.  Seriously it was charming and I was ready for more of that shit.  What came was cool, a little story & interesting cinematic sequence, followed by a sort of boss rush that had you trying NOT to fight with your little brother.  As someone who has grown up with a little brother & had a really rocky life, this felt pretty emotional to me, and that gave it points for sure.  I think in terms of the gameplay enjoyment, I actually did like the gameplay, but there was a lot to be desired in both the bullethell-like pattern complexities, and as many people said, the tight hitboxes that can help make ur moves more confident.  I feel like my gripes come down to just spending more time on that, but I couldn't beat it to give you my impression of whatever came after. 

Concept: Cool concept, I liked the story, the idea of tying it to the story as to why you're not fighting back was great.  It was a little confusing on why turning them into frogs made the little brother vicious but w.e lmao, maybe i just missed the reasoning.

Presentation: Game looks passable as a whole, but definitely low budget, there's a charm to that though, feels like someone having kitbashed a comic out of magazine clippings, kinda childish, which suits the theme.  It definitely needs more work in the art department.  Music was fantastic though, great choices, even the menu theme.

Use of Limitation: Nothing innovative, but was technically played in one arena.