Haha thank you!
Anything particular with the level design you think could be adjusted, or did you think it was appropriately frustrating?
I think it was the appropriate level! The sprinting with the energy bar was a balanced mechanic that made it entertaining enough. If I had to adjust it, I guess I would put subtle visual differences in the crossroads or dead-ends (e.g. a broken jar in a dead end, or a stump at a crossroads), to have some sort of frame of reference when backtracking.