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(+1)

Hey Bob! Thanks for the detailed feedback. It is very much appreciated.

  • I will look into other font options. I sometimes have a hard time reading it, and my husband's parents (bless them for trying) also strain to read it. It might make it to mobile, so it'll be even tinier. . . 
  • I'm in the midst of negotiating with the composer for unique music (the music was from OpenGameArt). I'll ask them to spend a little extra time with the battle music, since it will be the most listened-to track. Thanks for sharing!
  • Hrm. . . a notebook. That'll be something new for me, but I think it could be implemented. I could put it in the pause menu. That definitely can cut down on the overwhelming aspect since the player won't have to retain it all.
  • I'm even pickier, so no worries! I've fixed the spelling already.    :-D
  • Cancel the mini-games. . . I don't have a way to do that at the moment, but I can listen for a right-click and cancel. . . yeah, that's a do-able feature!
  • The bug sounds like a problem with grabbing the dialogue SO asset from Resources. I'm upset with myself for having the bug, but I'm actually glad you had the same one. Now I know where to look to hopefully fix it.
  • The dreaded map question. I'm planning on this to be very linear. The player starts at the bottom and goes clock-wise back to the same town. In my very first prototype, I had a fast-travel option planned (by riding a broom), but I scrapped it due to the linearity. If the player won't be re-dueling anyone, do you think a map is necessary, or a "nice-to-have" thing?

Thank you for the kind words, and thank you even more for taking the time to try it and leave this review!

(+1)

Hey, you're welcome! :) It was fun to play your game, a nice opportunity for me to test and try out a new pixelated world. Besides, it's always way easier to write a critique or give some feedback, than creating something from scratch and so far you did an awesome job - so, thank you!
And yes, the reading part is crucial, the font really should "please" the eyes - so sweet that your in-laws read everything as well, that's really supportive. :)
Regarding the map-question: If coming back to a certain place is not encouraged on the gameplay part and if it's ensured that you can't miss important objects/ dialogues in the different parts of the world, I don't think a map is necessary. But I still think it would be nice to have one... :D The fast-travel sounds cool as well - I really like to revisit places and if the storyline makes it clear that you have to re-battle some characters in order to finish the game, it will be useful. That really is a tough question.. but maybe you don't have to decide that, yet.
Looking forward to all the new stuff you guys are implementing in the game.
Have a great day, stay safe!