Hey Bob! Thanks for the detailed feedback. It is very much appreciated.
- I will look into other font options. I sometimes have a hard time reading it, and my husband's parents (bless them for trying) also strain to read it. It might make it to mobile, so it'll be even tinier. . .
- I'm in the midst of negotiating with the composer for unique music (the music was from OpenGameArt). I'll ask them to spend a little extra time with the battle music, since it will be the most listened-to track. Thanks for sharing!
- Hrm. . . a notebook. That'll be something new for me, but I think it could be implemented. I could put it in the pause menu. That definitely can cut down on the overwhelming aspect since the player won't have to retain it all.
- I'm even pickier, so no worries! I've fixed the spelling already. :-D
- Cancel the mini-games. . . I don't have a way to do that at the moment, but I can listen for a right-click and cancel. . . yeah, that's a do-able feature!
- The bug sounds like a problem with grabbing the dialogue SO asset from Resources. I'm upset with myself for having the bug, but I'm actually glad you had the same one. Now I know where to look to hopefully fix it.
- The dreaded map question. I'm planning on this to be very linear. The player starts at the bottom and goes clock-wise back to the same town. In my very first prototype, I had a fast-travel option planned (by riding a broom), but I scrapped it due to the linearity. If the player won't be re-dueling anyone, do you think a map is necessary, or a "nice-to-have" thing?
Thank you for the kind words, and thank you even more for taking the time to try it and leave this review!