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(1 edit) (+1)

Really cute little game! I would have made the frog hat an unlockable item though. when i realised it was just an option in the pause menu my want to keep playing significantly dropped. Also I would have made the pickup button both LMB and E or F, i found it rather odd to have a hand on the mouse when I wasn't able to turn the view just to press a single button. Would have been more comfortable to use the arrow keys with my Right and press a button to pick up with my left. other than that this was really fun and I enjoyed catching frogs!

PS. I did the same concept of catching frogs but more like slime rancher! So it was good to see someone else have a similar idea!

(+1)

Thanks for the feedback 🐸

I'm continuing to work on the game, and the plan is to have hats and skins as unlockables eventually, I just wanted to show it off after I had added it 😁

You have an interesting point about the control scheme, I will be adding camera movement eventually, so the mouse should see more use then, but I'll look into adding the option for different control schemes. 

(+1)

Hey just to let you know I updated the game and added mouse based camera movement.  I was thinking about the collectibles suggestion, I'm not sure how I could add it without the progress being reset every playthrough at the moment, so instead I've just added a collection of skins that you can choose from right now.

Hope you enjoy! 😁

I'm not overly familiar with unity, I use unreal and the save functionality is much easier. But that's a good alternative!