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Enjoyment: Ight so I was expecting another grappling hook tongue mechanic thing, and that's what i got, except the mouse only controls was fresh enough and the very physics heavy mechanics that came from the levels boxes & tree trunks actually made it SO much more fun than the other examples of this concept, that I feel this is the instant winner.  The only thing that got in the way of that was that I felt the controls weren't as responsive as I would've liked.  I don't know if there is a delay when it comes to reeling in after you've hooked onto to something, but that needs to be conveyed or made way faster, cause it was really annoying when i was spam clicking the mouse to launch myself and only on the 4-5th time did it finally go? I felt like that was the only thing deterring me from spending the whole damn night getting that time down to 5 seconds lol

Concept: The concept of the grapple hook frog tongue has been quite over done in this jam as a whole, but, the execution in that this was meant to be a speed running type experience and the way the tongue could also latch onto physics objects really worked well together.  Felt like it was tightly designed for that experience.

Presentation:  Very slick and playful, it instantly felt warm to the touch when I booted the game up, you could tell that there was a lot of fun that was had when making it, and seeing the frog flip around as it bounced off the landscape was hilarious to watch.  Never threw a frog around before but god damn, so worth.

Use of Limitation:  Making it a single level structured to influence you to try to speed run was clever enough that I think it wouldn't have taken a lot of time to build and creates a really powerful loop that makes you wanna try it over n over.  

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Thank you for your amazing review!
I've implemented a 1sec cooldown with the hook to avoid spamming, you're right the delay is too long.
We had a lot of fun making this game, and Marijenburg did an amazing job with menu art!
I really think I'll continue this game.

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No problem! Def continue working on it.

I was actually thinking that this game would benefit from being a click & hold system right than multi click.  It would flow better I think to click and hold and release to launch urself, simplify the controls and make you feel more connected to the mechanic itself, which is to shoot out the tongue and HOLD ON as you HOLD UR FINGER DOWN kinda deal

If think you're totally right, it would work much better with click & hold, especially for a mobile game.
Thanks for your help!