Enjoyment: Ight so I was expecting another grappling hook tongue mechanic thing, and that's what i got, except the mouse only controls was fresh enough and the very physics heavy mechanics that came from the levels boxes & tree trunks actually made it SO much more fun than the other examples of this concept, that I feel this is the instant winner. The only thing that got in the way of that was that I felt the controls weren't as responsive as I would've liked. I don't know if there is a delay when it comes to reeling in after you've hooked onto to something, but that needs to be conveyed or made way faster, cause it was really annoying when i was spam clicking the mouse to launch myself and only on the 4-5th time did it finally go? I felt like that was the only thing deterring me from spending the whole damn night getting that time down to 5 seconds lol
Concept: The concept of the grapple hook frog tongue has been quite over done in this jam as a whole, but, the execution in that this was meant to be a speed running type experience and the way the tongue could also latch onto physics objects really worked well together. Felt like it was tightly designed for that experience.
Presentation: Very slick and playful, it instantly felt warm to the touch when I booted the game up, you could tell that there was a lot of fun that was had when making it, and seeing the frog flip around as it bounced off the landscape was hilarious to watch. Never threw a frog around before but god damn, so worth.
Use of Limitation: Making it a single level structured to influence you to try to speed run was clever enough that I think it wouldn't have taken a lot of time to build and creates a really powerful loop that makes you wanna try it over n over.