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I've placed them one by one, or stamp a couple of them (the cluster ones) sometimes with tiled - it wasn't too much work, but I had to create only one map.

These days, I'd probably use ldtk which is amazing. Especially if you need to produce multiple levels

I took a look at what Godot offers here by default and yeah, it seams too simplistic (or I'm missing something, which is probable) to achieve the effects as in the preview image. 

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Thank you for the advice! I'll check those out. I'm excited to work with these as I'm using your assets to try to learn how to build games block by block.