I love the style, and the gameplay feels really good. the animation playing on success makes the game feel really responsive and alive.
I do agree with buxner that there needs to be a clear indication for the right moment to press. maybe a changing for the circle?
The path triggers are nice, but they feel stiff to me. I'm not sure exactly why, but maybe a larger hitbox and some inertia would give them a more sliding feel, which I think is desirable here.