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Enjoyment: At first, I was kind of off put by how the first level came across, it just seemed like I couldn't quite control the tadpole and make it go up, but then, I found a really smart and interesting mechanic that you put in, the "stream" that you can ride made the first level really fun once I started really playing with it.  I think this idea on it's own is worth exploring, a platformer where you can't jump, you have to ride/surf on streams,  The way the combat started working became really fun with this idea in mind, so that was cool.  Definitely could've used some way of figuring out when I could shoot (which was present in the second level, so it just needed to be transferred over.).  The level itself felt like it kind of wanted me to go to the left, But there was nothing there for me and I couldn't for the life of me platform so I gave up going that way.  It feels like you should either put another stream there or just remove it, created confusion.

The second level felt a lot more polished and had the more standard mechanics implemented.  I actually liked that I kept my attack in here, and quite enjoyed the implementation of the hop mechanic. Just seemed like the second level was way more refined.  The platforming was very difficult at first but you could sorta intuit it after a while of playing, I don't think you need to know how far you're gonna go, and you did provide a bar so you can repeat your moves, just think that the charging should be WAY faster.. It was really boring waiting for it to charge up, felt sluggish.  Other than that, it was fun.

Concept: The concept of evolution was great I thought.  Just having a big shift in gameplay half way through instantly kept my attention for longer, and it was nice to switch it up.  I guess it could've been more interesting to be able to switch between your states to be able to use the different movement abilities in the level, but that's besides the point, it could've just helped with that limitation for the jam.

Presentation:  The presentation felt quite dark and foreboding at the beginning, the audio was kind of at odds with the presentation, it didn't feel as calming and winter nighty as the music suggested, but the music was a treat to hear, even if it did become kinda repetitive after a while.  THe clashing of art styles felt like it removed from the cohesion of the piece, which is understandable if the art was all just found and put together.  The presentation wasn't a strong point but definitely passable!

Use of Limitation: I don't think this was really abided by, since it was about one level, not one evolution or just anything more broad.  There was technically more than one level so I can't really rate it for having that.  Unless you can somehow convey that this is all part of one level though, it just seemed like it wasn't.

Great Job, especially if this was ur first jam!  A lot of people don't even finish it, and you even had the foresight to add checkpoints!

Ty for the review!