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I enjoyed the platforming mechanics, and the way you implemented parallax effect, nice little bushes (though they may have moved a bit much on Y axis?).  The level design really needed some more work, felt like I was blindly hopping most of the time and it just felt arbitrary, like I had no control.  I think if this was like getting over it by bennet foddy, it would be that the character input is horrendous but predictable, and the map is always apparent where u should go next, maybe just not how..idk.

Def just needed more work on those fronts, def a good foundation if you're gonna continue, send me a message if you do end up making more content!

Would love if you could share some thoughts/rate mine as well :)