Really fun! Have replayed the first ~30 areas a bunch of times now. I like how self-explanatory the game is and it surprised me to have quite some tactical depth despite being completely automated in battle. Here are the points that put me off
- Game drops off in fun after area ~20. Mostly because the bank becomes full and it feels like I'm just discarding mons left and right due to lack to space. Maybe just playing wrong though.
- Seems to have quite some disparity mons, e.g. mons with +X on hit seem to be much stronger than +Y on entering battle mons.
- Needs some clearer descriptions in some places. E.g. does the XP boost from the owl stack. Or how much exactly does that mon that increases rarity increase the rarity.
- I have a folder with all the AGDG games, I had to rename the "AGDG Demo" name to something meaningful so I can identify the game.