- Man, the difficulty is really punishing here haha. Not necessarily a bad thing, but with this level of difficulty, every single thing has to be extremely clear and deliberate. For instance, when I jumped into the path of an enemy projectile and died, that's fair. That's my fault. When I fell down and landed on something I couldn't see that killed me, that doesn't feel good, just a bit frustrating.
- I like the look of the game, I think you have a cool style going on.
- Not sure I like the fireball system you have. It almost seems like more of a puzzle mechanic in the middle of an action game. When I was turning the fireballs around, I never really meant to, I was just navigating around and trying to shoot a fireball the other direction. Not quite sure why I have to click twice to launch the fireball. It lead to me just clicking wildly, there was no reason not to just shoot as many as I could as quickly as possible.
Keep polishing the core systems up and I think you could have a pretty nice little difficult platformer.