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(1 edit)

A lot of the physics are tuned for pvp play and the single-player content definitely needs a lot of work before it is up to par

Jump height is definitely small compared to mobility from boost/hover, but it has the use of canceling downward momentum which can be useful in certain situations

Thank you for your thoughts on the boost physics. I'm really used to the feel of things myself, so it is easy to not notice things like that. I'd like to make adjustments to make the movement easier to get into and will be experimenting with some physics tweaks moving forwards.

If you ever feel like giving the pvp a try, we'll be hosting servers periodically throughout demo day

Thanks for playing! I really appreciate the feedback.