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"A competitor dev published a negative review (which also affected my sales during the release) while promoting his own game on this same review." 

But if your games are actually good and you connect with players and make them feel heard, they'll sing your praises and outweigh the couple bad reviews. That's part of why public reviews can be so useful.

"(and usually developers can't directly reply to them)" So you agree they'd be better if they allowed a more open relationship between developer and player?

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Wild-Dog, I agree with you, but that's not what usually happens through open reviews from my own experience and observations.

Do you know how many downloads my games have? And how many of these persons never cared to rate my games? Saying they are bad are not an excuse, they could give a "poor rating" if it was the case. Most (actual) players don't use the rating system, or the review system either, from most stores.

Who really will benefit from this change?

Sometimes games don't have that many reviews. That doesn't make them much less useful.

If I had interest in one of your games, I assure you I'd be far more likely to buy with 1 or 2 reviews even if one of them was bad than with none.

Same with products on amazon.

Why do you think that way?

(1 edit) (+1)

Because there's no human or "honest" element without reviews. Without reviews, all there is is a box for the developer or company to toot their own horn.

If at-least one person (who doesn't sound like a bot) reviews a product, I instinctively feel better about the product and creator compared to without reviews.

Wild-Dog, I understand your side and you have your rights to believe an open review system would be better. I respect it and I think this discussion won't take us anywhere, so I'm leaving it.

Have a nice week!

(1 edit)

Well it doesn't really matter if you understand, what matters is how many people feel the same way I do. But feel free to ignore that, maybe your game will do well even without considering your audience's concerns.