Someone's already basically got this running, but it'd be amazing if it could be built into the game instead of needing autohotkey/UEVR knowhow.
Wild-Dog
Recent community posts
I think if you have to incentivise them to give feedback with anything but your presence of mind, you probably don't want their kind of feedback in the first place.
It sounds like you're trying to cater to people who just try games willy nilly without a care.
If you have a game worth looking at, an immediately available comment section is all you need.
These are all the games you've made? https://alyssonlneto.blogspot.com/p/jogos-e-dlcs.html
Because there's no human or "honest" element without reviews. Without reviews, all there is is a box for the developer or company to toot their own horn.
If at-least one person (who doesn't sound like a bot) reviews a product, I instinctively feel better about the product and creator compared to without reviews.
"A competitor dev published a negative review (which also affected my sales during the release) while promoting his own game on this same review."
But if your games are actually good and you connect with players and make them feel heard, they'll sing your praises and outweigh the couple bad reviews. That's part of why public reviews can be so useful.
"(and usually developers can't directly reply to them)" So you agree they'd be better if they allowed a more open relationship between developer and player?
In the first place, platforms tend to discourage customers from abusing the refund system and "taste-testing" games with it. Most games don't have demos anymore either.
Instead of having the ability to connect with your customers, use their feedback and foster a strong relationship, you'd rather they just take their money back? Seems like throwing out the baby with the bathwater.