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Was fun! Got to current end of game. Mechanics were clear and all seemed to work smoothly. Arts good, I especially like the backgrounds.

Im kind of confused what the difference between the strength/health bar are. Does strength have an effect beyond changing health? Having to press a key to pick up items, activate the speed boosts, and eat all kind of feel like busy work that could be done automatically. With that said, there where moments where speeding along and timing the right keys and the right time had a nice rhythm to it so it really depends what your going for. 

The time till you fall through a platform when pressing down seems long. Unless there is some other use for pressing the down button I didnt catch, could you not just make it so you fall through the platform the moment you press the down key?

Played on linux, ran into no glitches.

Thanks for the demo!

Thank you!! The strength bar basically acts as a buffer to the health bar. I wanted a mechanic to force players to seek out food quickly, and decrementing the health bar directly was seen as too stressful (ie a "tightening noose around the neck"). I think I'm going to rethink the whole food system based off of other comments.

I'm struggling with the interaction system. Yes having speed boosts and the spring activate automatically would be more intuitive, but then the player can't make any choices in the game. I think I might remove all interactions for food/attacks/foraging and just focus on that "nice rhythm" of interacting with speed boosts and springs with the movement.

Yes I will decrease the time for falling through platforms, thanks for that feedback I agree completely.