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This time around I saved the best for last. Okay, I don't want to say whether this is my favourite game in the jam or not (although I might have already said that about another game), but it's definitely up there. I liked this game a lot.

The art and music is absolutely top notch. The pixel art is just about flawless and both the highly detailed stills and sprite animations look fantastic. I'm not a fan of pixel art in general, but I am a fan of this. Tama's expressions on her world sprite are the absolute icing on the cake here. I'm assuming this is another FacemeltingSolos collab? The music has a very familiar feel to it.

I can see Tama and Paisley's relationship being divisive, either because they're super awkward or because it's a same-sex relationship. I'll say I liked it, I think they're a cute couple, and I'll leave it at that because that is not an anthill I want to kick over.

The level design was just okay, and the background art, well, faded into the background, but I think that's fine. I did appreciate the extra effects in the dream world.

As much as it pains me to say it, the gameplay was just okay. I found Tama to be a bit slow and clunky. She actually had the feel of a big powerful knight with a two-handed sword; slow but powerful attacks but you pretty much have to tank damage. Which is cool, albeit a bit at odds with her visual design. Unfortunately it just doesn't really mesh with the other mechanics. Dodging and blocking are at best extremely difficult to pull off, because Tama's attack is slow and you tend to end up in a solid one-two-three cadence and to react to a lot of attacks you end up needing to block mid-attack. 

This was particularly evident in the first boss fight, where it was basically impossible to dodge the red 1's if you'd already committed to an attack. The second part of this boss fight was a lot easier, but confusing- I wasn't sure if I had to keep hitting the doors and it was just a long repetitive fight, or if I needed to hit the right one or hit them in the right order or something.

Difficulty and length are just about right for a jam game here. Despite getting frustrated and failing a few times I never felt the game drag and never had to repeat sections over and over to get past them. I think some will probably disagree about the difficulty. I don't think this game was screaming out for save states at its current length, but a pause button would have been nice. I also would have preferred Arrow+ZXC controls but I got used to the WASD+BNM scheme pretty quickly.

All in all a very solid jam entry and a great addition to the series that has me excited for the next installment!

EDIT: Not relevant to this game necessarily, but you've set up a lot of big myth arc plot stuff. I'm excited, but also a little nervous, because tackling some of that stuff might be a massive expansion in scope from previous games.

Thanks for playing, and all the feedback! I'm glad you enjoyed the pixel art, as that is where I poured a great deal of my time into. You called it on the music, it's another FacemeltingSolos collab! Also glad you enjoyed the characters/relationship.

Your feedback on the combat is appreciated. That's a tough area for me, as I've gotten comments ranging from "it's way too clunky" to "it's perfect!"  My goal with this game was to make a side-scrolling beat-em-up. Problem is, I don't have a ton of experience with the genre. The only one I've ever completed was the Scott Pilgrim game (by far the biggest influence on this game), but it's been long enough that it's more based on my memories of the game rather than the reality.

Anyway, that's a long way of saying that ultimately, I do want to smooth out the combat for the 2.0 update I'm planning... but I want to be careful not to damage the elements that make it feel like a beat-em-up. So expect some sort of polish in that area. Probably setting up a way to break out of the combo for better dodging/blocking.

BOSS SPOILERS PAST HERE..... STOP NOW IF YOU HAVEN'T PLAYED.........   on the door section of the first boss, there is a visual cue as to which door to hit. It's a carry over from the previous door in level 2 (the city streets). It fades in and out depending on how close you are to the correct door. I wasn't sure how noticeable it would be, and it seems you didn't catch it. That said, I figured that most players who missed it would eventually be able to brute force their way through, since it's only four doors. The correct door does randomize each time though, hehe.  END SPOILERS

In regards to your note at the end... Yeah, I'm at the point where I'm not sure how to proceed next. It's feeling more and more like it's time to do something closer to a "full" game instead of just another jam game. Since Yuri Jam 2021 allows entrants to start whenever, I may try something a little longer for Tama and Paisley's next game. Though I also see the "main" story falling more on June. I guess we'll see! Either way, I hope you stick around for whatever comes next! :)