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thanks for the feedback! the movement will have some tweaks to handle momentum better in the future
the slide right now is mostly just a fun movement option, but i have plans to add a slide to jump feature (also you can slide and fire weapons :? )

the wall jumps i agree are very janky, especially with the aniamtions, i will be fixing that in the next update
same with the ledge grabs! these will have a more dedicated movement system to work with and will hopefully be more fluid to control

right now alot of weapons stats are in the debug stages, but i will definitely make them fire closer to player inputs!

Thanks again! detailed feedback is always useful to get! :)

(+1)

Looking forward to the updates then! Best of luck!!

Also, my comments about the skid thing wasn't in reference towards the slide move, i actually like how that feels just fine! It's quick and responsive, and jumping out of it is fun.

I'm talking about the "turnaround" state, i suppose, when you immediately switch directions while running and it locks you into an animation while you change direction- that's the thing that was throwing me off.