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(+1)

bug (laikam kad pabeidzu līmeni, pirms tam bija "Reward HealthMix2 was given to the player."):

NullReferenceException
   at (wrapper managed-to-native) UnityEngine.RectTransform.set_anchoredPosition_Injected(UnityEngine.RectTransform,UnityEngine.Vector2&)
   at UnityEngine.RectTransform.set_anchoredPosition (UnityEngine.Vector2 value) [0x00000] in <97e84941847a43018a1a5533f734534b>:0
   at STController.HideTooltip () [0x0000f] in C:\UnityGames\crown-of-pain\Assets\Simple Tooltip\Assets\Scripts\STController.cs:138
   at SimpleTooltip.HideTooltip () [0x0001e] in C:\UnityGames\crown-of-pain\Assets\Simple Tooltip\Assets\Scripts\SimpleTooltip.cs:111
   at SimpleTooltip.OnPointerExit (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in C:\UnityGames\crown-of-pain\Assets\Simple Tooltip\Assets\Scripts\SimpleTooltip.cs:89
   at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerExitHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in C:\Program Files\Unity\Hub\Editor\2020.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:29 
   at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00074] in C:\Program Files\Unity\Hub\Editor\2020.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:262
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\Program Files\Unity\Hub\Editor\2020.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:266)
UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) (at C:\Program Files\Unity\Hub\Editor\2020.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\BaseInputModule.cs:198)
UnityEngine.EventSystems.PointerInputModule:ClearSelection() (at C:\Program Files\Unity\Hub\Editor\2020.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\PointerInputModule.cs:386)
UnityEngine.EventSystems.StandaloneInputModule:DeactivateModule() (at C:\Program Files\Unity\Hub\Editor\2020.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:267)
UnityEngine.EventSystems.EventSystem:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2020.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\EventSystem.cs:321)

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Liels paldies.

(+1)

archo5, vēlreiz liels paldies par pievienoto izklāstu. Esmu izveidojis atjauninājumu, un ja vēl vēlies izmēģināt spēli, tad ir pieejama 0.2.1 versija, kurā šī kļūda ir novērsta.  Priecāšos dzirdēt papildus atsauksmes. Paldies