bug (laikam kad pabeidzu līmeni, pirms tam bija "Reward HealthMix2 was given to the player."):
NullReferenceException at (wrapper managed-to-native) UnityEngine.RectTransform.set_anchoredPosition_Injected(UnityEngine.RectTransform,UnityEngine.Vector2&) at UnityEngine.RectTransform.set_anchoredPosition (UnityEngine.Vector2 value) [0x00000] in <97e84941847a43018a1a5533f734534b>:0 at STController.HideTooltip () [0x0000f] in C:\UnityGames\crown-of-pain\Assets\Simple Tooltip\Assets\Scripts\STController.cs:138 at SimpleTooltip.HideTooltip () [0x0001e] in C:\UnityGames\crown-of-pain\Assets\Simple Tooltip\Assets\Scripts\SimpleTooltip.cs:111 at SimpleTooltip.OnPointerExit (UnityEngine.EventSystems.PointerEventData eventData) [0x00010] in C:\UnityGames\crown-of-pain\Assets\Simple Tooltip\Assets\Scripts\SimpleTooltip.cs:89 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerExitHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00001] in C:\Program Files\Unity\Hub\Editor\2020.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:29 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00074] in C:\Program Files\Unity\Hub\Editor\2020.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:262 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\Program Files\Unity\Hub\Editor\2020.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:266) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) (at C:\Program Files\Unity\Hub\Editor\2020.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\BaseInputModule.cs:198) UnityEngine.EventSystems.PointerInputModule:ClearSelection() (at C:\Program Files\Unity\Hub\Editor\2020.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\PointerInputModule.cs:386) UnityEngine.EventSystems.StandaloneInputModule:DeactivateModule() (at C:\Program Files\Unity\Hub\Editor\2020.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:267) UnityEngine.EventSystems.EventSystem:OnDisable() (at C:\Program Files\Unity\Hub\Editor\2020.2.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\EventSystem.cs:321)
mēģinājums slēpt neeksistējošu tooltip?