The presentation is really nice, definitely one of the better looking games in this Demo Day. Some notes:
- It was a bit too dark in some places, I couldn't see that I'm aiming my boomerang right into an obstacle until it got close enough to illuminate the area
- I can throw the boomerang further than the camera lets me see - a few times I threw it far right into a wall. I think you could have the camera extend into the direction the player intends to throw, so when the boomerang is stationary you can look around
- No sense of direction in the levels, I had no idea where I'm supposed to go and exploring is always risky, as I could just ram into things by accident
- The slowdown mechanic should be introduced as soon as possible, it's nearly necessary to play well
- I don't think there's a point in having a life system, for the completionists you already have the timer to punish mistakes
- I made it to level 6 before quitting so it not sure how valid this is, but it felt kind of repetitive, just slowly going to places to push buttons. I hope there will be things to whack with the boomerang later
Now with all that said, it was still pretty fun and has potential. I will look forward to it on next Demo Day
By the way, are you aiming for a mobile release as well? I thought it would be perfect for mobile, but then the right click was introduced, so not sure how that would work on a phone.