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You've really mastered your effects work. The game looks and feels amazing to play. "Juice" is a term thrown around a lot, but it applies here. You nailed that for sure. Yeah, I had fun playing this for a while. The time slow effect is great. Wasn't sure what the yellow bar was, and when I filled it up I expected something to happen.

The yellow triangles were a lot more interesting to collect than the green and blue dots. I kind of started filtering them out entirely. Maybe they become more important as you get later into the game, but I don't think they are as interesting. 

Also, I think the biggest gains you could make here are thinking more about creating tension. There wasn't too much pressure in the ~5 mins I played, so the effect of the juice started to wear off and I didn't feel too challenged. I avoided most of the laser blasts without even really meaning to. Also, because I'm only aiming down, and want to destroy all the blocks, I never had a moment of "oh I really need to get over ther and destroy THAT block". It was more a feeling of "Ah, I can just kind of rain down my fire willy-nilly, doesn't matter where it goes."

Few ideas:

- Blocks you need to avoid hitting

- The whole block stack is doing a tetris on you, squeezing you into a smaller space if you don't keep up with it.

- Lasers coming in horizontally somehow, forcing you to move up/down

- Other types of projectiles you need to avoid

Anyway, nice work.