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A jam submission

GemtrickView game page

Submitted by Klno — 1 day, 4 hours before the deadline
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Gemtrick's itch.io page

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Comments

Fun game. Lots of juice too.

Record was getting about half way to lvl 4.

I think the mechanics all do a good job of being self evident as I played. The only one that left me confused was what the large glowing yellow orb does.

Thanks for the fun demo, good luck with the game!

Submitted

Never got to use bullet time cause the only things you need to do to reduce the danger is to stop shooting, and altogether I'd say that the player creates the difficulty himself, which is an interesting idea, but I feel like it makes game a lot easier. Maybe making the character shoot all the time would be a good idea? Perhaps, as a second game mode?

I also feel like the difficulty spike when you upgrade to next level is rather steep, I think it would be better if upgrades occurred more often, but were more gradual.

Overall, game is fun and the graphics are an eye candy.

Submitted

mmm juicy

only complaint is that the game stutters a lot when you're shooting, either that or ur using too much hitstop

Submitted

The visuals and the sounds are really satisfying, it's just fun to shoot blocks and collect things.

  • Difficulty scaling was a bit too slow, later on the only reason I died was that I kept just going left and right and shooting, but I could easily slowly destroy column 1, then column 2, then column 3 and so on, and I wouldn't be in danger
  • The tiny lasers before the attack should be more distinct or color coded - whenever I saw one I didn't know if it's about to shoot a bullet or a laser. I guess I'm supposed to watch the symbol on the block, but my eyes are on the character when I'm dodging
  • After level 3, the exp went up reeeeeeeally slowly. Consider lowering the exp requirements, but also lowering the damage bonus you get from them - that way the balance is unaffected, but the progress is "felt" more

Definitely will be on the lookout for this one in the next Demo Day, well done

You've really mastered your effects work. The game looks and feels amazing to play. "Juice" is a term thrown around a lot, but it applies here. You nailed that for sure. Yeah, I had fun playing this for a while. The time slow effect is great. Wasn't sure what the yellow bar was, and when I filled it up I expected something to happen.

The yellow triangles were a lot more interesting to collect than the green and blue dots. I kind of started filtering them out entirely. Maybe they become more important as you get later into the game, but I don't think they are as interesting. 

Also, I think the biggest gains you could make here are thinking more about creating tension. There wasn't too much pressure in the ~5 mins I played, so the effect of the juice started to wear off and I didn't feel too challenged. I avoided most of the laser blasts without even really meaning to. Also, because I'm only aiming down, and want to destroy all the blocks, I never had a moment of "oh I really need to get over ther and destroy THAT block". It was more a feeling of "Ah, I can just kind of rain down my fire willy-nilly, doesn't matter where it goes."

Few ideas:

- Blocks you need to avoid hitting

- The whole block stack is doing a tetris on you, squeezing you into a smaller space if you don't keep up with it.

- Lasers coming in horizontally somehow, forcing you to move up/down

- Other types of projectiles you need to avoid

Anyway, nice work.