Love the feel of this game, weirdly, because it should be boring but it's not. I want a lot more from the sound, though. It would really benefit from spatial audio, even just 2D. It'd be good if there were a few different night sounds placed outside the space so that it changes as you walk around the parking lot and you can hear it change as you turn. (btw, the night sounds should be muffled when you're in the office room, especially if the door is closed) And more sounds within the space too. Like a drip from a gutter somewhere, or the very soft buzzing of the street lamps. Something that gives the player little things to hear when aimlessly killing time. Like in exams at school waiting for the time to finish, hearing every tiny shuffle and breath and tick.
The other thing is, damn this is so petty but I'm obsessed with the door. The squeak when it opens should go the other way when the door closes. The squeak doesn't happen at the same place when opening/closing, since theres a little delay at the start. And the door closing sound is a bit later than the animation. There's something really pleasing about opening and closing that door in this game, being the only thing you can do to affect your surroundings, and I'd really like to nerd out and make it ridiculously detailed - like hear the little latch inside click, at a slightly random interval each time - so you just end up doing it again and again and again and again. I spent a while walking to and from the little office room just to hear the change in my footsteps.
tldr I really like the ambience of the game and the environment has had a lot of detail, and I'd like for there to be as much detail for sound.