Are you sure the timer is working? Have you printed the time remaining on Update? Or print a message inside the if statement that you expect to run after the time runs out?
I hope I was of some sorta help. . .
Hi Appa's Papas,
You were a help in suggesting I check to see if the Timer's working. From what I remember at first it wasn't and then I got it to work on its own. Thing is, though, even though the Timer's working, it won't play the AnimationPlayer.
I'm not sure how to do what I'm trying to do, but I went and asked a question on the Godot Community. Hopefully someone there will know what to do. If not, well, then I may have to do something else or go and have the scene change to another scene where the character spawns in or near the same area and have the Timer start when the new scene starts.
Hi Appa's Papas,
Things have finally been updated. I had gotten my game demo to where I wanted it before today, and then I ran into some challenges with exporting it and stuff and had to redo/fix/change some things. In any case, I made it so the hallway with the notes has been moved to the beginning and changed a little, the lighting has been changed, the outside environment color has been changed, I've added animations that happen when you're in different areas of the second scene, the music has been updated some, and I've increased the player movement speed.
Let me know what you think of the updates.
Much better!
I'm glad to hear you think the demo is much better. As far as the music box music, it wouldn't be a problem to lower the volume. I'll have to see how it sounds like that, though. I'm glad you think it helps set the mood.
As far as the player movement goes, I do prefer it the way it is now. I had run into one of several issues with my demo and had lost the quicker player speed. I, however, had exported the demo and forgotten to add it again. When I played it, it was definately noticable how slow the player was actually moving. But, in anycase, yeah, the quicker speed's definately better.
As far as the jumpscares are concerned, jumpscares are subjective. I'm glad you liked the movements, though.
Hi Appas Papas,
When you were talking about the music box music being annoying and offsetting, you were talking about it doing a weird double playing thing right? I didn't realize that until I was playing the last version of my game demo tonight and heard that part of the music playing twice. I'm sorry about that. I've gone and updated things, though, and the music, at least from what I can tell, isn't doing that anymore.