Thank you for playing and offering such detailed feedback! I design very small games that reference an era of more intuitive game play. I was not able to recreate the possible glitch you mentioned. The death sequence occurs when the player attempts to move into an occupied tile. The monster occupant should then appear while the player avatar remains in the original position. From your description, no monster appears at all to indicate what killed the player. Or if it did appear, this could also have been an unintentional input (for example, hitting up twice without realizing it). Still investigating, but I at the moment I am not sure it is possible for the game to end without demonstrating the culprit. I know you may no longer recall the experience, but I appreciate the observation and am attempting to recreate it.