I agree with a couple other commenters here: It'd be nice if the movement speed was a bit faster. I want to see the other ending, but it's basically impossible to speed run :(
I also agree that the music got repetitive, but if the walk speed was faster I might not have noticed? It was during one of my walkabouts trying to figure out which door opened that I started to notice it looping. It was pleasant background before then.
I really liked the Finn and Mother characters, a lot of games that do the "You don't know who to trust" are either too opaque or too transparent. (See: Myst, "Which brother do you trust" for too transparent, and... I don't have an opaque example on hand) but I felt like you did a solid balance. I had reasons to trust or distrust either. You did a great job building those characters while also doing your worldbuilding. I also loved the moral quandary you presented with the final choice. Nothing new, but still fun.
(SPOILERS AHEAD for anyone reading through comments first:)
Having the main reasons to distrust Finn coming up at the very end was effective for me. I'd gotten used to him being the Hero, so even though the information you give at the end is a pretty strong "no he's bad" statement it conflicted with what I'd already decided on.
It was a very interesting choice to have Mother trying to figure out what was going on with Zele as the story progressed too. I started distrusting Mother because she was _obviously_ the bad AI, but Finn and Mother were foils for each other, and then swapped sides over time, but not enough for me to _know_ what to do. Well done.
Final thought: Holy references Batman! I got at least 3 Disney, 1 Bioshock, and I'm sure there were some that I missed. If that was your 4th wall break, then it was very subtle, but if that was just for fun it definitely took me out of it a bit. Like when you start counting "Umm"s from a public speaker, haha
Viewing post in Subject #26 jam comments
Thanks for the comment! I'm glad you enjoyed it. I've already implemented the run feature and will be updating the game as soon as the jam eval period ends lol.
The Bioshock reference was supposed to be the blatant 4th wall break, since the narration changes to 2nd person for that one sentence. The Disney stuff was just for fun. ;-) My initial story idea was "Bioshock meets Tangled" but it didn't really go that way in the end due to technical limitations lol. That is where the names came from, though (RapunZELE, Eugene Finn, Thelgo<->Gothel).
Ohhh! I missed the switch to 2nd person on that.
Hahaha, I love that idea though. I caught "mother knows best" and Finn as tangled references, I completely missed the Gothel anagram (and I kept thinking about Zelle, the money transfer app, haha)
I also caught "slimy, yet, satisfying", though I'm sure I missed some others!