So glad you enjoyed it, and thank you for the feedback! We'll work on buttoning up as many of those little issues as we can. :-)
WordyRobin
Creator of
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This is well-written, and I especially liked the twist of the narrator's role in the story. It was a little frustrating at times that I didn't seem to have the dialogue option I wanted, but then at the end the reasoning for that was made clear. Nice work!
I liked the art style and the music as well. The puzzles hit the sweet spot of being interesting but not overly difficult. Overall, great job!
Thanks! I appreciate the feedback and I'm glad you had a good time! I'm definitely going to diagnose and patch the bugs associated with the minigame as well as improve object placement so they don't overlap so much. Probably won't do much to drastically change them, but you never know, there could be a Frog Sequel! at some point.... xD
Hmm, I don't think I know enough about the direction you were taking the game to give much meaningful feedback. I'm assuming that after the delivery, some problem happens that forces Tilly into a larger adventure? Something to foreshadow that could have been good, maybe another traveler on the road to talk to who says something about trouble brewing? Just an idea.
How much story have you sketched out? Do you have several plot points in mind?
I didn't have enough time to play this all the way through, but I very much liked what I saw and will be returning to it for sure! The art and music perfectly complement the surreal story, and while it could be tedious to go through the same actions again and again, that also ties into the story well. Great work!
I enjoyed the story you told here, and the "memory focus" segments were unique and interesting. I did get a bit frustrated with navigating the spaceship -- I wonder if a turn left / turn right / throttle / brake control system might work better? The audio got a little repetitive but it was soothing and fit the mood of the story. Overall, great work!
Excellent story, well-written with great characters. You also did a great job of pacing to introduce the player to the concept -- at first I worried I wouldn't have any meaningful choices but sneaky you actually hid a little tutorial in there, and that's brilliant. There is one point where it seems like I can give the Serious Woman's memory away twice, but that was the only real hiccup I encountered. Got a good ending the first time and played again just to see how badly I could screw things up, and it went even more poorly than I anticipated lol. I enjoyed the music a lot, too. Great work!
I liked the characters a lot, but I wish the story would have gotten moving a bit more quickly. Great writing, especially the dialogue between Wren and her mother. The ending was a little abrupt but I loved the joke about dramatic irony--and now that I think about it, there were lots of other great little jokes sprinkled in there that made me smile. Overall, great work!
Definitely could use some instructions! Once I got to the boss I tried hitting a bunch of things on my keyboard but couldn't find a way to actually do anything to it. That said, you've put together a nice little running game here, and I can appreciate that you had a message in mind when you wrote it. Good job!
This was fun! I liked the concept of rolling for a stat to determine my choices. I did have a lot of times when I rolled doubles--not sure if that was just me or if there's something off in the RNG. You wrote a nice variety of outcomes for each scenario. I didn't particularly care for the typing sound or the giant text, but that's purely aesthetic. Overall, great work!