Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Fair enough.

2 things which I think would make a huge difference are:

1) Materials. Maybe if there was a way to have materials grouped by block it would make it a lot easier to see which materials belongs to which block. Currently I think it's awkward to have to do this by sight alone. The colofull image below is just an example, but hopefully you get what I mean.

2) Views. Maybe even just having a Left and Top view would help A LOT with positioning blocks rather than having to constantly rotate the camera to get the right angle which can be annoying. (Unless if I'm just doing it wrong)

3) UV's. Don't even get me started on UV's. This is basically non-existant. Want to export to Blender? Good luck. 

These are the first 3 things that come to mind. 


  1. I’m not sure what the problem is you’re having with materials, the colors on the left show which colors are applied to the blocks on the right. Again, I’m not sure how this can be improved.

  2. I’ll take this as a feature request and consider adding more viewing options.

  3. Automatically generating UV maps is not a good process and wouldn’t recommend it even if the software allows for it. The next version of Asset Forge is getting support for color map UV’s, however the usual UV you will find on pre-made models is not planned because it simply is technically not possible to do with good results.