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The visuals and the sounds are really satisfying, it's just fun to shoot blocks and collect things.

  • Difficulty scaling was a bit too slow, later on the only reason I died was that I kept just going left and right and shooting, but I could easily slowly destroy column 1, then column 2, then column 3 and so on, and I wouldn't be in danger
  • The tiny lasers before the attack should be more distinct or color coded - whenever I saw one I didn't know if it's about to shoot a bullet or a laser. I guess I'm supposed to watch the symbol on the block, but my eyes are on the character when I'm dodging
  • After level 3, the exp went up reeeeeeeally slowly. Consider lowering the exp requirements, but also lowering the damage bonus you get from them - that way the balance is unaffected, but the progress is "felt" more

Definitely will be on the lookout for this one in the next Demo Day, well done