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(1 edit) (+2)

Aah that's what you meant, I'll need to check again how long it can take at most, but since the items you get that way are not used a whole lot, you should get most of what you need just by playing the game normally. But fair enough, I'll look into it!
I did consider doing it like an adventure game for the dropping mechanic, but I couldn't really see any advantage over what's already in place. But well, since that's not what you had a problem with it's all good I guess ^^

As for the matching, I'm not sure if what you mean is clicking randomly as fast as you can or only selecting 2 pieces at a time but still paying attention to what you're clicking on. In the first case this is something I don't want to encourage since I feel like it ruins the point of the puzzle part of the battles, so I've been working on ways to make it a bad strategy. Then again, this only viable in the demo because of the battles being in a starting area with only 4 colors and few special blocks. If you meant the latter then no, I disagree. Selecting only 2 blocks is certainly an option, and there's nothing wrong with that, but I think selecting as many pieces as you can is the better strategy. It's definitely harder to do, but it allows you to clear blocks and gather energy more effectively once you get the hang of it. Keeping a combo going for a whole battle that way is very doable too! What I want to encourage is the ability to keep cool and think despite the shapes' onslaughts.

So yeah no worries, I appreciate you taking the time to write all of this. You brought up some good points that I'll definitely keep in mind to improve the gameplay! Thank you ^^