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When I am not broke anymore I will definetly throw some money at you. I collect game making tools :D

Really hyped for superpowers as I absolutly love collaboration in google docs. A visual scripting tool would be awesome as it is hard to find a coder for some reason (no money, I know :D ) But some small projects should be doable.

Visual scripting is something I hope will be tackled at some point, either by us or someone from the community. There are many ways to go about it (node-based, puzzle pieces, event sheets, ...) and hopefully we'll end up with one or more cool implementations :)

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I use Construct 2 (event sheet) and Blueprint in UE4 (node based). I like both systems. Can't say which one I like more. But Blueprint is very very well made. (A bit complicated as everything in UE)

Sometimes I have the feeling the authors of these systems forget that the enduser is not nessesarily a coder. Construct is much better at giving a noob friendly start.

The longer I think about it, the more I like the node based approach. The conncetion lines are extremly helpful to understand what interacts with each other. The visual feedback is more akin to my education as a graphics designer.

A lot of very usefull tools still feel designed from a coder perspective instead from a users (artists, designers). Maybe I am just an interface fanatic :D


Thank you and your team for your hard work. Cant wait to get my hands on it :)