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Let me say this was super fun to play, Normal felt a little hard, but I have some feedback to help with that. below are some screenshots of the moments that took a little longer then expected.

When you are at the point where you have to “cube” your way through the green bubbles with the upside-down walking along with block that break over time. The player gets stuck waiting for the block and if you move you will die from the fire. I had to get close to the walking part so when the last block went away I was allowed to move. The spike on this was so hard for me to clear, maybe lowering the collider or making some room for error would be nice. I didn’t know till later I could kill the round headband ones, Also I could see my score cuz of the fullscreen was too big within my browser. You can turn on the full screen button under the itch page settings, I think that would help also.

I really loved the cube life, getting to the end and using the cannon was well worth the journey, great job, I can’t wait to see what you make of it. Already I am blown away. Keep it up.

Thank you! I am actually planning on adjusting the difficulty modes a bit so they are overall easier to get through. I think I know what part you’re talking about in the upside down level, and I will definitely fix that too, along with the part with the spikes. I am planning on adding an arrow indicator above the heads of the enemies when they are able to be damaged, at least for the first few times, that should make it more clear. I’ll also fix the fullscreen issue. Your feedback was very helpful, thank you so much!