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(1 edit)

Version 0.35.2017-12-23 (experimental-9)

updated inventory and chat code to use unet LLAPI instead of HLAPI to sync data over network (regression fix)

game will now generate very simple world map, based on visited sectors (server only, clients will have an empty map for now, i will fix it soon)

updated save/load code to store map data, compatibility with old saves is broken

forced system cursor when navigating in menus

minor internal fixes


Due to error in my network code reliable messages are not being properly enqueued, thus causing bugs with too many objects in the sector in multiplayer. It is recommended to set sector object count to “few” when creating new world for now for testing.