Wow, this is awesome. A couple of notes:
- There seems to be a glitch with the ranged attack of the Capitol. It shoots projectiles as a constant stream, instead of the more normal rate of the towers.
- It's possible to get into a difficult situation when lifeblood production runs low. Through a combination of Masklings and a new building, I ended up with 0 lifeblood and negative production. Worse yet, it looks like all of the structures that produce lifeblood require lifeblood to construct. It would be handy if there was a way to boostrap my way out of there.
All in all, I really like this. There are changes in 2.2 to the economy that will take a bit of rework for the mod, I'll try and get a summary of the changes up early.
Now the real question is, do I go back to work on terrain animations, or play more with the little red worms?
Edit: I'd also love to hear feedback about any pain points you had while developing this. Was there anything you wanted to do, but couldn't?